Posts by RuKriM

    STEP 1: Create a folder named [models] at X:/CitizenMP-IV Reloaded [Version number]/resources/



    STEP 2: Create a folder for each type of model inside the STEP 1 folder


    Examples:


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/vehicles


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/peds


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/weapons


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/anims



    STEP 3: Create a folder named stream inside STEP 2 folder


    Example:


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/vehicles/stream


    STEP 4: Create an empty LUA file extension named __resource.lua inside STEP 2 folder


    Example:


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/vehicles/__resource.lua



    STEP 5: Place the models files inside the stream folder


    Examples:


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/vehicles/stream/infernus.wft

    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/vehicles/stream/infernus.wtd


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/peds/stream/m_y_cop.wdd

    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/peds/stream/m_y_cop.wft

    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/peds/stream/m_y_cop.wtd


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/weapons/stream/w_glock.wdr

    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/weapons/stream/w_glock.wtd


    X:/CitizenMP-IV Reloaded [Version number]/resources/[models]/weapons/anims/cop_wander_radio.wad



    STEP 6: Open citmp-server.yml at X:/CitizenMP-IV Reloaded [Version number]/ and add new resources entries for the created ones.


    Example:


    STEP 7: Run server. Models should be streamed without problem. Profit.


    For any additional inquiry contact us at our Discord server by visiting the chat section of this forum.

    How to run ENB's when a server owner disabled ASIloader/clientside scripts?


    Only STEP: Go to X:/CitizenMP-IV Reloaded [Version number]/ and rename ''dsound.dll'' to something else.


    Now ENB will be loaded in any server.


    Additional scripts such as trainers won't be loaded respecting server owners' will.

    STEP 1: Download any enb modification compatible with game version 1.0.7.0.



    STEP 2: Download mono-2.0.dll file which is required to make the enb work properly along with CitizenMP:IV Reloaded.



    STEP 3: Extract all files from the enb modification to both game X:/Grand Theft Auto IV/ and client directories X:/CitizenMP-IV Reloaded [Version number]/



    STEP 4: Extract mono-2.0.dll only to the client directory X:/CitizenMP-IV Reloaded [Version number]/



    STEP 5: Run client. ENB should be fully working. Profit :thumbup: